#pragma once
#include "Globals.h"
#include "Collider.h"
class Tile
{
public:
	Tile();
	Tile(int, int, int, int, int, bool);
	~Tile();

	Collider * GetCollider();
	void SetCollider(Collider *);
	int GetInfo();
	void SetInfo(int);
private:
	int m_info;
	Collider * mp_collider;
};

